Death Bloom | Lead Programmer
I lead a team of 10 programmers among a greater ~40 team to create an immersive, FPS, horror game over the course of 3 months.
Red Hat Ringo | Technical Director
As Technical Director of the UT Dallas Animation Lab, I supported our Maya pipeline and extended it to Unreal Engine 5.1
SGDA Website
I redesigned the UT Dallas SGDA's website to better support mobile users and create greater brand consistency.
Maya Procedural Building Tool
I developed a Maya tool using Python and PySide2 that creates randomized building by stacking pieces of a modular kit.