![Death Bloom | Lead Programmer](/assets//posts/2023/05/death-bloom/thumbnail.jpg)
Death Bloom | Lead Programmer
I lead a team of 10 programmers among a greater ~40 team to create an immersive, FPS, horror game over the course of 3 months.
![Red Hat Ringo | Technical Director](/assets//posts/2023/05/red-hat-ringo/thumbnail.jpg)
Red Hat Ringo | Technical Director
As Technical Director of the UT Dallas Animation Lab, I supported our Maya pipeline and extended it to Unreal Engine 5.1
![SGDA Website](/assets//posts/2022/08/sgda-website/thumbnail.jpg)
SGDA Website
I redesigned the UT Dallas SGDA's website to better support mobile users and create greater brand consistency.
![Maya Procedural Building Tool](/assets//posts/2022/04/maya-stacker/thumbnail.jpg)
Maya Procedural Building Tool
I developed a Maya tool using Python and PySide2 that creates randomized building by stacking pieces of a modular kit.