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Death Bloom | Lead Programmer

Death Bloom | Lead Programmer

I lead a team of 10 programmers among a greater ~40 team to create an immersive, FPS, horror game over the course of 3 months.


Red Hat Ringo | Technical Director

Red Hat Ringo | Technical Director

As Technical Director of the UT Dallas Animation Lab, I supported our Maya pipeline and extended it to Unreal Engine 5.1


Bad Timing | Technical Director

Bad Timing | Technical Director

As Technical Director of the UT Dallas Animation Lab, I supported our Maya tools/pipeline.


SGDA Website

SGDA Website

I redesigned the UT Dallas SGDA's website to better support mobile users and create greater brand consistency.


Roll Dem Bones

Roll Dem Bones

I lead a team of 5 other students through the GMTK 48 hour game jam and the Dallas Society of Play's (DSOP) 2 week slow jam.


Ghost House | Game Lab Spring 2022

Ghost House | Game Lab Spring 2022

I worked in a team of ~40 people over the course of semester to create a narrative driven, 3rd person game in Unity.


Maya Procedural Building Tool

Maya Procedural Building Tool

I developed a Maya tool using Python and PySide2 that creates randomized building by stacking pieces of a modular kit.


Arcade Game Jam | Revenge of the Roombas

Arcade Game Jam | Revenge of the Roombas

I lead a team of 4 other students to create a 3d, arena fighter for the SGDA and MakerSpace's Spring 2022 Game Jam.


Space Explorer

Space Explorer

I created a simple, 2D space survival game in Unity.


My Portfolio

My Portfolio

I explore my development process for creating this website.


MIPS Disassembler (Hex to Assembly)

MIPS Disassembler (Hex to Assembly)

I showoff and discuss a MIPS disassembler... that I wrote in MIPS.


My Cellular Automata Framework

My Cellular Automata Framework

I explore my experience creating Cellular-Automata-JS


Tea Time

Tea Time

I provide a detailed breakdown of this teapot asset.


The Sorcerer's Den

The Sorcerer's Den

Donna Fritz, Ari Mendez, and I created a low-poly scene.


Modeling an Antique Radio

Modeling an Antique Radio

I explain the negative space technique I utililzed to model the front and back plates of this radio.


The Impossible Cube

The Impossible Cube

I breakdown the Impossible Cube effect from Antichamber.