![Death Bloom | Lead Programmer](/assets//posts/2023/05/death-bloom/thumbnail.jpg)
Death Bloom | Lead Programmer
I lead a team of 10 programmers among a greater ~40 team to create an immersive, FPS, horror game over the course of 3 months.
![Red Hat Ringo | Technical Director](/assets//posts/2023/05/red-hat-ringo/thumbnail.jpg)
Red Hat Ringo | Technical Director
As Technical Director of the UT Dallas Animation Lab, I supported our Maya pipeline and extended it to Unreal Engine 5.1
![Bad Timing | Technical Director](/assets//posts/2022/09/bad-timing/thumbnail.jpg)
Bad Timing | Technical Director
As Technical Director of the UT Dallas Animation Lab, I supported our Maya tools/pipeline.
![SGDA Website](/assets//posts/2022/08/sgda-website/thumbnail.jpg)
SGDA Website
I redesigned the UT Dallas SGDA's website to better support mobile users and create greater brand consistency.
![Roll Dem Bones](/assets//posts/2022/07/roll-dem-bones/thumbnail.jpg)
Roll Dem Bones
I lead a team of 5 other students through the GMTK 48 hour game jam and the Dallas Society of Play's (DSOP) 2 week slow jam.
![Ghost House | Game Lab Spring 2022](/assets//posts/2022/04/ghost-house/thumbnail.jpg)
Ghost House | Game Lab Spring 2022
I worked in a team of ~40 people over the course of semester to create a narrative driven, 3rd person game in Unity.
![Maya Procedural Building Tool](/assets//posts/2022/04/maya-stacker/thumbnail.jpg)
Maya Procedural Building Tool
I developed a Maya tool using Python and PySide2 that creates randomized building by stacking pieces of a modular kit.
![Arcade Game Jam | Revenge of the Roombas](/assets//posts/2022/03/arcade-jam/thumbnail.jpg)
Arcade Game Jam | Revenge of the Roombas
I lead a team of 4 other students to create a 3d, arena fighter for the SGDA and MakerSpace's Spring 2022 Game Jam.
![Space Explorer](/assets//posts/2021/10/space-explorer/thumbnail.jpg)
Space Explorer
I created a simple, 2D space survival game in Unity.
![My Portfolio](/assets//posts/2021/08/portfolio/thumbnail.jpg)
My Portfolio
I explore my development process for creating this website.
![MIPS Disassembler (Hex to Assembly)](/assets//posts/2021/08/mips/thumbnail.jpg)
MIPS Disassembler (Hex to Assembly)
I showoff and discuss a MIPS disassembler... that I wrote in MIPS.
![My Cellular Automata Framework](/assets//posts/2021/08/cellular-automata/thumbnail.jpg)
My Cellular Automata Framework
I explore my experience creating Cellular-Automata-JS
![Tea Time](/assets//posts/2021/08/teapot/thumbnail.jpg)
Tea Time
I provide a detailed breakdown of this teapot asset.
![The Sorcerer's Den](/assets//posts/2021/08/sorcerers-den/thumbnail.jpg)
The Sorcerer's Den
Donna Fritz, Ari Mendez, and I created a low-poly scene.
![Modeling an Antique Radio](/assets//posts/2021/08/radio/thumbnail.jpg)
Modeling an Antique Radio
I explain the negative space technique I utililzed to model the front and back plates of this radio.
![The Impossible Cube](/assets//posts/2021/08/impossible-cube/thumbnail.jpg)
The Impossible Cube
I breakdown the Impossible Cube effect from Antichamber.